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Re: To NOP, or not to NOP...



I concur, fill it up with 01's. You don't want strange things to
happen if the code ends up there.

BobR.

Roger Heflin wrote:

> Zeros are bad.  Noop is a different instruction.  0 is a odd
> instruction that will cause the computer to reset (been there, done
> that).
>
> I would use the Noop, though I have never put less code in place that
> what GM originally had.  I usually put a jump to someplace, the new
> code, and then a jump back to resume the GM code.  Though I usually
> have to put 1-2 instructions that GM originally wrote in the jmp that
> was misplaced by the jump instruction.
>
>                 Roger
>
> On Sat, 4 Mar 2000, Shannen Durphey wrote:
>
> > If I want to replace sections of code, say replacing 8 bytes with 4,
> > should I fill the remaining 4 bytes with zeros?  Should I try to keep
> > the same number of "steps" the ecm used up with the old code?
> >
> > Shannen
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